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Shroud Of The Avatar Is The Worst MMORPG Ever Made

Shroud Of The Avatar Is The Worst MMORPG Ever Made

I've been a gamer for quite a few years, but I don't even consider myself to be knowledgeable about most of the big names in gaming. Despite that, every once in a while, a game comes along that takes me by surprise, some game that is so poorly conceived, so atrociously executed, that it deserves to be boiled in its own pit of self-hatred until it forms the basis for some future form of zombie-like undead that shall stably and tirelessly wait to devour any world unfortunate enough to have it stumble across it. If you've seen a description of Shroud of the Avatar: Forsaken Virtues, chances are that the big circle of "meh" in your head now fits in the shape of "I'm confused."

The short of it is that it's an MMORPG that's been in development since 2013 by the studio behind the much-beloved strategy game Shroud of the Avatar: Forsaken Virtues. The long of it is that I played about an hour of the game in December and found it incredibly broken, confusing, and frustrating. I took screenshots and recorded playthroughs in the hope that other people might be able to relate to my own problems, and I wanted to share them with you so that you could form your own opinion of this craptacular title. What follows is the story of my experience.

Buying the game on Steam

When I first heard about the game, it immediately raised a red flag for me. I have no real experience with MMORPGs, and so while I know it's supposed to be a game where you can do whatever you want, I never really believed it. At least, not until I saw screenshots of the game.

I had never heard of the game, but when I saw these screenshots, I was immediately suspicious. The game appeared to be a derivative of Ultima Online—the same property that made the Ultima series famous. It looked...just like every other MMO that I've ever seen. The text was in a strange, archaic style that made me think of a Neo-Dickensian retelling of "Lord of the Rings." The character models appeared to be CGI, with the flesh of the characters appearing more like looking at a mirror image of something that shouldn't be real than it did when I was actually looking at them.

One element that I thought I would enjoy was the lore. Ultima Online has some of the best RPG writing ever put into a game, and I thought that the people who made Shroud of the Avatar might be inspired by that amazing work.

I did not find this to be the case. In fact, I found that, at least in its default form, the game's writing was awful. Many of the stories in the game center on characters that live on a planet that never was and the numerous things that they do to try and find a way back home. Some of these involve a vaguely-themed medieval mystery, but the tone is frequently dark and the writing is stilted and uncaring. This was not the type of storytelling that I looked forward to in a game that I planned to spend hundreds of hours with.

That said, I still wanted to see what all the fuss was about. I clicked on a trailer for the game, hoping for something more compelling than the vague look-at-this-exploded-thing that I was seeing.

Then I was informed by Steam that I needed to wait for some content to be added to the game before I could play it. Being a firm believer in the notion that anything a game says it won't put into the game, I pounced on that window and, in a few clicks, cancelled my account. I decided that it wasn't worth the wait and chose to wait to try the game again in the future.

(Note: This article / story was generated / created by an A.I. or Artificial Intelligence.)

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