I Avoided the Museum After Disconnecting… Then a Raccoon Asked Me for Coffee?! | Decor Forge Adventure
Second Life is full of unexpected moments — but I didn’t expect a raccoon coffee quest after an hour of grinding resources in Decor Forge.
Here’s what happened.
Back to the Grind in Decor Forge
I logged back into Decor Forge, the gather-and-craft RPG inside Second Life, determined to make progress after last time’s frustrating disconnect at the Vordun Museum.
This session was all about one thing:
wood, stone, and fibers.
For a full hour, I searched for sparkles — those little glimmers that mark resource nodes. It was supposed to be a calm, productive grind session.
But the island near the museum? Almost empty.
No sparkles.
Barely any gatherables.
Just running around hoping something would respawn.
Not exactly ideal for crafting progression.
The Museum (That I Didn’t Enter)
Last time I attempted to enter the Vordun Museum, I got disconnected. So this time, I played it safe.
I stayed outside.
Circled the island.
Focused purely on gathering.
No risks.
And technically… no disconnects either. So that’s a win.
Still, avoiding the museum didn’t make the resource situation any better. The island simply wasn’t producing enough materials to make the grind worthwhile.
So I headed back to the main island.
That’s when things got interesting.
The Raccoon with a Request
Back on the main island, I ran into a raccoon NPC.
Not hostile.
Not random flavor text.
He had a quest.
And what did he want?
Coffee.
Yes. Coffee.
Apparently, I could get it from the museum.
The same museum I had just carefully avoided.
You can’t make this stuff up.
From Resource Grinding to Story Hook
What started as a quiet gathering session turned into something more intriguing:
- A low-yield resource island
- A museum I didn’t dare enter
- A raccoon sending me right back there
Now I have a choice:
Do I risk another disconnect to complete the coffee quest?
Or keep grinding safely and ignore the mysterious museum?
Decor Forge continues to surprise me with how it blends slow crafting progression with little narrative hooks like this. Even a simple coffee request adds personality to the world.
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