Starfield » The Controversy Behind the Title Screen, A Closer Look
Starfield, the upcoming RPG from Bethesda, is generating a lot of buzz as its release date approaches. However, not all the buzz is positive. Mark Kern, a well-known game designer associated with Blizzard classics like World of Warcraft and StarCraft, recently criticized an unexpected aspect of Starfield—the game's title screen.
Kern took issue with the simple design of the title screen, calling it "rushed" and suggesting it could be a sign of an overworked development team or a lack of care. While it's true that Bethesda's previous games, like Skyrim, had minimalistic title screens, Kern stuck to his viewpoint. He dismissed those who disagreed as "triggered" and questioned the wisdom of the saying "never judge a book by its cover," considering it a "big myth."
Kern's criticism quickly gained traction online, with over six million views. Pete Hines, the head of publishing at Bethesda and someone known for engaging with public feedback, jumped into the conversation. Hines defended the title screen, revealing it was one of the first things finalized during Starfield's development. He criticized Kern's approach as unprofessional.
In the bigger picture, it might seem strange to focus on a game's title screen, especially considering Bethesda's consistent use of minimalist designs for the past twenty years. Kern himself didn't criticize Skyrim's title screen, even though it became a huge game in the 2010s. Clearly, there's something effective about this approach, even if Starfield's title screen doesn't have the same level of detail as games like Baldur's Gate 3.
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